Only one design is available for each loadout. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. Regenerative Hull Tissue on ships isn't really good. Legacy Wikis. Society research Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. • 3 yr. 3. Mar 19, 2020 1. 3, I made some test for new Regenerative Hull Tissue, and find out that. Spaceborne aliens. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Events. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. Home; Guides; Code Lists. One of the most horrible things one can meet in the whole galaxy. Content is available under Attribution-ShareAlike 3. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). 5 healing per nano module * ((total health+(100*crystal hull modules))*combat computer health bonus)"Regenerative Hull Tissue" repairs 2% of max hp per month (and I think they stack, so a battleship with two of them gets 4%/month). Redirect page. 4% Nanite Repair System: Now provides: – Hull Daily Regen +0. The probability depends on the accuracy of the weaponry and the condition of the hull, the more damaged it is, the greater the risk. pilens1904. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. I think it is also true for a Nanobot Cloud titan aura. Regenerative hull tissue gives 1 hull and 2 armor/day. I was just playing the 2. I have tested and verified this math in game. But by and large, the only reason to kill them is out of malice. 2 (I) , +1. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. 6(II) , +2. I've reached an unusual spot in my 2. Your perfect start is ruined, you got the Irassians yet again. MrFalrinth • 5 yr. Comet Sighted. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. 2 (I) , +1. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. This will also affect the regeneration of leviathans and other entities that. No it's never worth it. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. 290 hull points. The rock-paper-scissors. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. I know now. Stellaris already tries to do this but it doesn't really feel like it works in its current balance. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. regenerative hull tissue) on all your ships. All shield techs except. Regenerative Hull Tissue. 2 beta game play that has left me scratching my head. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. Any new damage will stop repairs and reset the timer. There is a problem that moving around takes a long time, and game lag is real, so when playing stellaris there is a lot of watching fleet traverse the map. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. It also helps from a roleplay standpoint. 365 days just comes to a meager 365 hull and 730 armor. 再生舰体组织 Regenerative Hull Tissue. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 6(II) , +2. It's certainly not enough health to sustain ships fully in combat, obviously (there's probably 50 or so ships with 6 proton. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. A place to share content, ask questions and/or talk about the 4X grand strategy…Go to Stellaris r/Stellaris. . 对该项目的细节说明请添加至相关页面. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. Related: Stellaris: How to Survive an Endgame CrisisMajor updates have been made to the Unity system in Stellaris. In 3. They pop up every now and then in your systems while wandering around, usually right at the moment when the sanctions coming will destroy your economy enough to lose a crucial war, in a system that's on the opposite of where all your fleet is. Stellaris贴吧. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. I prefer armor Regen and have a slight armor favoritism. ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. Comet Sighted. 2. Big ships last longer so they get more value out of it. Theoretically the swarm would be the best in a prolonged, equal-strength war, due to the free 0. 花费:20. However, it's still buggy. Agreed, leader upkeep costs are minimal. I have not lost a single ship. 4 made it that it regenerates in combat. Mobile view. After destroying these entities. ) I wish there were an upgraded version of regenerative hull too. - Armor and Shield Hardeners have been reworked. MrFalrinth • 5 yr. ReplyStellaris has a way for the AI to design ships, they just don't use it. 2 = static regeneration (2ARM/1HUL) + hit halts regen The space whales are largely irrelevant. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. In this case though, the Regenerative Hull Tissue is always the Counter, as the opposing fleet needs to have a much higher Fleet Power than the one with this Module. rather than focusing on a passive effect like hull regeneration. arcehotec seems about early rushes for me, the weapons, aside from some niche uses fall behind t5 some even t3 or t2 components really hard, it lets you bypass an huge portion of the tectree though, and you can skip past most other weapons towards ascentions or megaenginering , with the downside that you have to redoo all of that to get intoo the. So yeah, Stellaris taught me to appreciate the concept of slavery in a world that SHOULD have sufficient automation, although I have to admit, it took me. ago. 5. All fleets are even numbers of kinetic and energy ships unless fighting something specific. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. They havent done it. Regenerative Hull Tissue: 10000: 3Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. Question about Regenerative Hull Tissue. At this stage, you'd do better to be using crystal hull on torpvettes, not on your Battleships. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Warfare. The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have. Contents. I do afterburners on large ships and regenerative hull tissue on corvettes. Removing this feature is bad. A large percentage of your ships won't survive long enough to get much use out of regenerative hull tissue, unless it's stacked with hull regen resources and a. As long as there is regeneration, it doesnt matter which unit it is on. 0. If you can get one, a leader with the regen trait is better since it repairs 0. Afterburners can also be useful here to fly yourself past the kinetics minimum range. The ship cannot take damage for a whole 10 days before it regens. The exceptions to this are the space amoebae (Amoeba Breeding Program and Regenerative Hull Tissue) and the elite crystalline entities. 3. ; About Stellaris Wiki; Mobile view Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Torpedo - Higher damage than missiles but easier to shoot down, great against armor. #14. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. . Regenerative Hull Tissue Sensor T2 4 Missile T3 3 Plasma Cannon T2 3 Artillery T1 3 Kinetic T3 3 Plasma Cannon T2 6 Autocannon T2 4 Flak T1 4 Shield T3 6 Armor T3; Regenerative Hull Tissue Sensor T2; 防守策略. I'm facing AI enemies that primarily use a combination of weapons. 3, and yes I know it's quite long. It seemed to me I was better off choosing aux equipment and auras that improved performance in some other way to. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Capacity Boosters: tech_capacity_boosters. Regenerative Hull Tissue can be salvaged. Random Dec 22, 2018 @ 1:25am. Then I’ll also attempt for regenerative hull tissue, and I’ll put that on every design I use the whole game in the a slot. It also stacks. When I asked through the forums, someone tested it through console commands and decided the answer was no, but people with more. The year is 2306 and I am by far the strongest empire. If you want to go full armor, make sure you have Regenerative Hull Tissue slotted in though, or otherwise your ships will have no natural regeneration at all, and do very badly if they have to take consecutive battles without being able to be repaired in-between. A place to share content, ask questions and/or talk about the 4X grand strategy…So you need to repair regularly, or use regenerative hull tissue for slow regeneration. The Regenerative Hull Tissue is another good option to put onto your auxiliary slots without using power. More posts from the Stellaris community. All codes for the game: The main list. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. 0. Technology. Regen is super weak. 3. Protect is easier to maintain. A counter would be if for example Disruptors would stop the regeneration. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). If you have a Titan designed to include the Nanobot Cloud aura then all the. A place to share content, ask questions and/or talk about the 4X grand strategy…I was just playing the 2. That used to give a fixed amount of regen per day, but was changed in 3. 1. Mass Extinction Through the Ages. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). 2 beta game play that has left me scratching my head. Living Metal is a strategic resource that gives you an empire wide buff. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. They keep regenerating their armor. But early on in. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. It helps to not have to draw back to stations to repair ships. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Changing regenerative hull tissue to percentage-based regen was a massive buff to most of the leviathans, such that they can often win by attrition fights which they'd otherwise easily lose. However, self-repairing is slower than dock-repairing (2% per day or 60%. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. List of resources. maybe someone could make a mod where they could be tamed or bred. Shields are pointless, so every utility slot is filled to the brim with more armor, while Regenerative hull tissue keeps the armor and hull repaired & Auxiliary Fire Control helps to improve weapon accuracy. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4 tech_doctrine_fleet_size_5 tech_interstellar_fleet_traditionsThat's fine. 0. I tested this in game and verified it. 2 (I) , +1. I dont know if -10% daily hull regen is getting 10% hull damage daily. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. Creating ships. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. --------------. ago. I heard about how hull tissue was nerfed. Empire event chains. . However, it's pretty worthless. So out of combat, it's +0. Get those thruster upgrades. Same thing is happening now as I replace the blue lasers with gamma lasers. They end up in the destroyer role with small packs. I've reached an unusual spot in my 2. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. "Stellaris 3. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. But in some tests i got real numbers like 0. Go to Stellaris r/Stellaris. It gave me far less than 1 months worth of research. Close. Shields regen at its listed rate regardless of condition. We of the Reality Stabilizer Matrix will gut every single person in your empire, burn every buidling, destroy every single city, bury entire continents under the hell fire of our bombardment, break all of your worlds and end all stars that is near your disgusting, treacherous species. I dont really 100% use them either. Perhaps. a few questions about ship building . When I look at the fleets Hull Points, Armor, and Shields (under the armada name. Guardian regeneration speed discussion. Second level plating is awsome, but hard to find. 0% Evasion / 543. I was just playing the 2. This. Horizon Signal. Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. Mobile view. ; Issue a special project to repair and use it that costs 50000 Engineering research. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. Random Dec 22, 2018 @ 1:25am. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. I'm facing AI enemies that primarily use a combination of weapons. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. #10. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. I believe this modifier is supposed to add a set amount of daily regeneration. 3rd and 4th time I brought first 50, then 75K worth of fleetpower to show the thing who is boss -that used to be enough to deal with basically any Leviathan before the way regeneration works was changed- and failed horribly. Posted by 6 minutes ago. 前置科技:. Oh, I upgraded them and they repaired. Getting the event chain is necessary to unlock the It Followed Me Home achievement. 4. 2. The Menacing Destroyer and Cruiser do get a little extra hull (but not much) and do have the advantage of only costing Minerals, but they have the downside of having bad weapon loadouts. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. Regenerative Hull Tissue: tech_regenerative_hull_tissue: Resource Processing Algorithms: tech_resource_processing_algorithms: Ripper Cannons: tech_autocannons_2: Robotic. Oct 29, 2020 @ 3:23am Originally posted by. All shield techs except Psionic Barriers,. Does Espionage let you steal Regenerative Hull Tissue and other "acquisition-only" techs? I must know. As was said in patch notes - ibattle regen is 5 times lower. 1 Libra. The regen from Regenerative Hull Tissue is displayed as 100 times its actual value. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. Regenerative hull tissue seems nearly useless. DISCLAIMER. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. What links here; Related changes; Special pages; Printable version; Permanent link; Page information"STELLARIS 3. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. All my ships are just an even mix of shields and armor. 4 ‘Cepheus’ Preliminary Patch Notes". In that time you might as well go back to a Starbase. Also, menacing ships only cost minerals even if you install advanced tech such as. They have inherent regeneration of 1% of their base health per day. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. 例如:“异种保护区”(建筑)的特殊说明. 2% – Armor Daily Regen +0. I was just playing the 2. 6(II) , +2. You can use both, regen tissue goes in the aux slot. Right there with you. . On the other, hand, with regenerative hull tissue my fairly puny starbases can regenerate fast enough they can basically indefinitely delay and sometimes even slowly beat pirate and marauder fleets. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 1 Libra 4. It's an reward you get from researching the amoebas after first contact. First of all, shields daily hull regen is +1. The Hull Tissue provides a semi-permeable membrane, which, when exposed to energy sources, can heal itself quickly and efficiently, forming a positive feedback loop that can protect the hull of spacecrafts against impacts. It's the same number of ships but carrying more advanced weapons. 0. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Seems like armor got a massive buff. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 0 (Actual), Amazing Space Battles, UI Overhaul. Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle,. This playthrough is quite different since I've found Space Amoeba Hunters, and they're blocking my early-game science ships. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. So, is there somethere real numbers for regen?Regenerative Hull Tissue Buff 3. Stellaris Real-time strategy Strategy video game Gaming. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). Per the 3. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. “Upgrade/apply all starbases” button to quickly change all starbases in your empire. As for the whales, I think if you attack and kill some, something happens but I dont recall. 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). One note: You can still miss with 100% accuracy. But by and large, the only reason to kill them is out of malice. 5HP per day, which is pretty low compared to the 0. 5. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. orThe Hunt for the Hyacinth. My ships tend to come out of most fights with few losses - although lots and lots of armour damage that needs to be repaired. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed 'daily. 3. Regenerative Hull Tissue: Now provides: – Hull Daily Regen +0. ago. Armor not repairing. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Stellaris. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. Is this useful only for corvettes and destroyers? I don't understand why this component does not scale Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. This will also affect the regeneration of leviathans and other entities that make use of these ship components. But a lot of Stellaris is about maximizing efficiency, so taking an extra year to kill a. " The article goes on to talk about how before they encountered bubbles in space, there were antiquated ideas the previous society had that. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 3. I can heal ships only by upgrading, as I have figured out. Report. Some of the extremely helpful bits are: 1] absolutely, positively, get regenerative hull tissue. you can research the debris for 10% towards the plating tech I stated above, as well as 10% towards regenerative hull tissue. There's about a 10 day delay though. 1 Libra 4. I was just playing the 2. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. Defenses [edit source]. 415K subscribers in the Stellaris community. 8k. Things like Regenerative Hull Tissue. regenerative hull tissue is an early game technology with no strategic resources, there's also the nanite repair systems which are nanites obviously, I'm not aware of the ability to heal ships with living metal but I've also never actually gotten any. I don't know if there is a minimum final hit percentage, but the calculation is something like your accuracy - (their evasion - your tracking) = hit chance. First of all, shields daily hull regen is +1. The only other real use for nanites is the nanite auto repair system for starships. Also some admirals have the regen trait buts its rare. 每日装甲再生: +1. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Transforming interconnections into synergies; and 6. ask questions and/or talk about the 4X grand strategy game Stellaris by. Health Regen per Month = (total free modules - crystal hull modules)*0. (Two crystal armors and Regenerative Hull Tissue). Especialy when there far from a starbase to repair. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. 6 update notes. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 5 dmg / day; 8,000 Hull; 11 Armor;As far as I am aware, there are currently no plans on making Living Metal or Nanites more useful. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 2. non stellaris related content, and general paradox sales list partially. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. 4. Leave that space empty. In that time you might as well go back to a Starbase. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). ) I wish there were an upgraded version of regenerative hull too. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 花1分钟创建用户后就能进行编辑 :) 登录 注册. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. Vote. It is entirely independent. View community ranking In the Top 1% of largest communities on Reddit. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. I also have my own punishment for breaching the galactic conservation act for the tiyanki, if you do it im spawning five corrupted avatars in your territory. 5% hull/armour regen per day they have. 3. I'm facing AI enemies that primarily use a combination of weapons. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Regenerative Hull Tissue: 20: 10 +5% Daily Hull Regen +10% Daily Armor Regen: These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised. Thats on the beta branch. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. r/Stellaris. armor (875 HP) due to dark matter deflectors. Reply IlikeJG The Flesh is Weak • Additional comment actions. Stacking hit chance is best in slot. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. gui) I do agree that there really ought to be a keybindings menu. 3, I made some test for new Regenerative Hull Tissue, and find out that. Utility components#Regenerative Hull Tissue. DaemonWorshiper • 2 yr. And like before, if you already researched it, you will get 90-10000 Society Research depending on game time. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. Two components mentioned in the title on the other hand, gives. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6(II) , +2. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). The country must be able to research said tech (weight > 0, fulfils potential trigger) copy_random_tech_from = { who = <country> category = computing (optional) area = physics (optional) progress = 0. That is the regenerative hull tissue which comes from amoebas and such. All Discussions. ago. I heard about how hull tissue was nerfed.